Acting
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A forceful indictment of the devastating effects of war and nationalistic fanaticism on the average man, who, in the face of the absurdity of violence, is reduced to apathy or victimhood.
In the early 18th-century, Lord Takuminokami Asano, feuding with Lord Kira, tries to kill his opponent in the corridors of the Shogun's palace. The Shogun sentences Asano to seppuku and deprives the palace and lands from his clan, but does not punish Kira. Asano's vassals leave the land and his samurais become ronin and want to seek revenge against the Lord's dishonour. But their leader Kuranosuke Oishi seeks to restore the Asano clan with his brother Daigaku Asano. One year later, the Shogun refuses, and Oishi and 46 rōnin are out for revenge.
Story of a bandit king part 2.
Young, timid bowmaster Kazuma seeks to beat the archery record set by Hoshino Kanzaemon, a mysterious figure who, it is rumoured, drove the previous champion—Kazuma’s father—to suicide. Possessed of much raw talent, Kazuma is very much a coward, holing up in an inn and generally avoiding confrontation. Despite his best attempts to remain clandestine, the locals know of Kazuma’s purpose and an attempt is made on his life. He's saved by Karatsu Kanbei, a samurai who offers to help Kazuma hone his archery skills, though it becomes clear that this apparently selfless stranger has potentially shady ulterior motives.
A boy steals a knife from an old samurai, unaware of its value, setting off a strange chain of events.
Story of a bandit king.
In a slum in Edo Japan, a ronin hopes that his deceased father's former master will hire him while a disgraced hairdresser attempts to regain his pride by kidnapping the daughter of a wealthy pawnbroker, who is set to be married.