Acting
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A group of friends stumbles upon an ancient board game hidden in a remote temple. Once the die is cast, a vengeful spirit is unleashed, turning the game into a deadly trap. To survive, they must figure out how to end it before they become its next victims.
Glah discovers an old TV in the storage room of his house. On the screen, 90s TV shows are being broadcast featuring four teens who went missing 35 years ago, crying out for help.